Punching Cardboard (board games)

With the December chill in full swing we need to get down with something hot, so we're talking a couple new releases that were highly anticipated here in the dungeon. Could they live up to our expectations? Do they play? Do they have legs? Will our travels be rewarded?

The answers to those questions and much more can be heard in our latest episode. Have fun.

TIMETABLES:

00:09:20 -- Blood on the Ohio contest
00:13:03 -- The Good, The Disappointing and the Frustrating
00:31:42 -- The Republic of Rome
00:41:08 -- 18Lilliput
01:08:39 -- KeyForge
01:43:44 -- Book Club #2: Beartown, by Frederik Backman

Direct download: PCP_144_final.mp3
Category:Board Games -- posted at: 2:06pm PST

It's one episode before 30 (will there be a 30?) and we've decided to give some underplayed and undervalued games some love.

This is a long episode, which starts with a discussion about reviewing games and gives a little insight on how we approach this podcast.  For our discussion proper we each choose 3 games and reveal them in order. Here's a rough idea of when we actually get to the games.

Number 3 choices -- @ 20 minute mark
Number 2 choices -- @ 43 minute mark
Number 1 choices -- @ 65 minute mark

Direct download: PCP_029_Final.mp3
Category:Board Games -- posted at: 3:45pm PST

On tour again, back in the power trio format! We ship ourselves to the Portuguese colony of Madeira, where we encounter wild grapes, free range wheat and unprocessed sugar. And lots of wood.  

Yep, it's a Euro game and we have punched the cardboard and pushed the wood.  Is Madeira the best of the 2013 Essen crop?  Listen on.

Direct download: PCP_026.mp3
Category:Board Games -- posted at: 2:18pm PST

What creates depth in a board game? Is it a complexity of mechanics? A heavy coat of theme? Level 10 armor? Cows? A fair amount to drink?

Listen in and see if we can figure it out as we discuss some recent releases that are simple to play but offer more than meets the eye, or brain.

Direct download: PCP_025_final.mp3
Category:Board Games -- posted at: 2:50am PST

Everything old is new again as Eric makes his triumphant return to the podcast.  In this episode we take a long look at playing with our . . . by, by ourselves, and we talk about some of the games that lend themselves well to this endeavor.

Mainly we discuss what everyone in the know already knows about Mage Knight, but we do it in a charming and entertaining fashion.  Just go with it.

Direct download: PCP_024_final.mp3
Category:Board Games -- posted at: 1:20pm PST

I am a Samurai warrior, going it alone for episode 23.  One must do what one has to in order to keep to schedule, and I must talk to myself for 30 minutes (I can't believe I went on for 30 Minutes).

Anyway, what follows is a fairly comprehensive review of Sekigahara: The Unification of Japan.

Direct download: PCP_023_final.mp3
Category:Board Games -- posted at: 4:48pm PST

Hello and welcome to cross-stitching 101.  

Okay, not really, but we are going off into the world of the Arts with today's podcast arguing (and we mean arguing) over the qualities of a little game called Bruxelles 1893.

Listen in to find out what we think about schmoozing patrons at the theater and building fancy works of art. Hint: we disagree.

Direct download: PCP_022_Final.mp3
Category:Board Games -- posted at: 2:06pm PST

We answer viewer mail in this episode.  Well, we respond to a question posed by one of our listeners.  Same thing, really.  No?

Okay, fine, so we have no viewers, but we do ramble on a little about viewing bad TV game shows, so something somewhere has been viewed.

Anyway (and I say this too many times in this episode), after quite a bit of banter to open the show we decide to address the question of whether collectible editions are good for the hobby. Are they?

And, oh yeah, those are old school Netrunner cards in that photo.

Direct download: PCP_020_final.mp3
Category:Board Games -- posted at: 1:56pm PST

Seeing as Russia has taken over the world's headlines (and not yet the world) we decide to get all topical up in this house and revisit the new version of an old game that we played a while ago.  The game is set in a Russia's second city, which is how we get all topical.

We also give The Agents another shout out and then because we like you we cut this episode short and leave you with more time in your day to find something fun to do.  You're welcome.

Direct download: PCP_019_final.mp3
Category:Board Games -- posted at: 10:39am PST

Spring Break is over and we are back to talk about board game expansions.

What do they add to game play?  Are they worth it? Why such a big box? That little box is cute.  Where the hell is the Trains expansion?  I don't like these giants. You're sacrificing who to whom? You got your Carcassone in my Keyflower!

We want Trains, expanded!

Direct download: PCP_017_Final.mp3
Category:Board Games -- posted at: 11:58pm PST

It's a Cramer fest!

This week we discuss the merits of making Scotch whisky for clansmen up in Scotland, fighting France for the favor of King Henry, and sewing dresses for the French socialites we just, um, conquered for said King, while drinking the whisky we made, because, well, why make it if you're not going to drink it, and will this sentence ever stop running?!?

What we're trying to say is we look at several games designed by Matthias Cramer. Maybe we should stop drinking.

Direct download: PCP_015_final.mp3
Category:Board Games -- posted at: 1:45pm PST

Yes, this was it: our show about nothing, our Seinfeld episode.  See what the critics have to say.

"Not since the Pop-O-Matic have we been so enthralled." ~ Gerbil Monthly
"Is this going on the air?" ~ Justin Bieber
"It was a discussion." ~ BBC 13
"A few thoughts were completed." ~ The Journal of Non-Sequitur Dining
"Frank Turner will never hang out with them." ~ Tattoo Weekly

We promise to be much better next time out.

Direct download: PCP_014_final.mp3
Category:Board Games -- posted at: 10:06pm PST

If you thought that when humans set up a colony on Mars we would have a group of industrious scientists working to unlock the secrets of the red planet, you were wrong.  According to Travis R. Chance, we humans will do what we do best once we colonize Mars: Exploit and corrupt everything.

We cover the excellent game Infamy on this week's show, and we get a little help from our friend Craige, who has recently become a hardcore analog game addict.  He must've taken too much compound in his younger days.

Direct download: PCP_013_final.mp3
Category:Board Games -- posted at: 9:16pm PST

Episode 12 - No Need to Dumb it Down

Really, you're sitting there with Candyland spread out on the table and the Wiggles on your stereo?  Oh, the humanity!

Save Yourself!  

Trust that your kids can handle something more, something deeper, something that makes you less likely to pack it all in. Throw Galaxy Trucker on the table and Magical Mystery Tour on the turntable (what, no turntable!?!?), and watch your children come alive.

Direct download: PCP_012_final.mp3
Category:Board Games -- posted at: 11:14pm PST

Beware, low energy conversation ahead!  

The dog days of August are an exaggeration.  It's the dog days of February that really get ya, and as our energy wanes we attempt an intelligent and critical discussion of Russian Railroads.  

Maybe Monday night isn't the best time to record. 

Direct download: PCP_011_final.mp3
Category:Board Games -- posted at: 1:36am PST

Would you rather fight 100 duck-sized bone catapults or one bone-catapult-shaped duck?  

Or, as an alternative to dying either way, would you rather listen to this podcast?   "Just look at those bones in the middle there."

All in All a very difficult decision, one similar to the decisions that will break your brain in Vlaada Chvatil's latest invention.  All of this is discussed within. 

Direct download: PCP_009_final.mp3
Category:Board Games -- posted at: 11:30pm PST

It's a rainy night in Portland.  It's toward the end of a long week, and it's getting late.  Energy levels are low and we are far from progressing to our next power plant upgrade.  

But we push forward and fight through the dead air.  We will not be defeated.  We will discuss this beast called The Capitals.  We will conquer a wonky rule book and fiddly mechanics, and we will be the better for it.  For this Capital can be beautiful.

* FYI - Contrary to the info provided in this podacst the inventor of the Segway is alive and well; however, we were close to the truth in our Segway story.  Tune in to Episode 10 where we solve the mystery.

Direct download: PCP_008_final.mp3
Category:Board Games -- posted at: 3:57pm PST

Think of this podcast as our "about" page, at least until we think up some really good stuff to write about ourselves.

We try to discuss what brings each of us into the hobby, and then we try to explain why this analog form of gaming bests digital gaming.  Success? Eh??

Direct download: PCP_007_final.mp3
Category:Board Games -- posted at: 1:22am PST

It's that time of year.  Top 10 lists abound.  People pontificate. This is better than that and that is nowhere near as good as the other, all in order, from 1 - 10.

We decide that we too can count to ten, and make lists, but we like to be different.

So, our New Year's Eve episode sees us taking on BGG contributor Sarah Reed's challenge of playing 10 games 10 times each in 2014. We make individual lists (because it's a list episode, and well, it's just the thing to do) and then compare them in an utterly thrilling manner.

Unable to leave well enough alone, we add a special Punching Cardboard rule to the madness and count to 11. It all results in a what seems to be a very logical commitment: we decide to play our games.

Direct download: PCP_005a.mp3
Category:Board Games -- posted at: 2:11am PST

In our longest episode so far we discuss the longest game we play.  How long is too long? Does satisfaction diminish as the hours drag on? Why are all those little wooden pieces so fiddly? And can we play again, immediately?  Now!

Direct download: PCP_004_final.mp3
Category:Board Games -- posted at: 10:09pm PST

We review Francis Drake and discuss the high quality of its components and the trend toward higher game prices.

Direct download: PCP_001_final.mp3
Category:Board Games -- posted at: 4:01pm PST

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