Punching Cardboard

Jim loses his bet that we wouldn't make it to episode 10.  We solve the mystery of the infamous Segway death.  And we discuss our first Kickstarter game, which propels us into a dystopian future that makes utopias look pretty lame.  

Plus, we give Canadians heck for sending us their garbage musicians while keeping the good stuff for themselves.

Where else will you hear "The commodity tokens are adorable."

Direct download: PCP_010_final.mp3
Category:general -- posted at: 10:11pm PDT

Would you rather fight 100 duck-sized bone catapults or one bone-catapult-shaped duck?  

Or, as an alternative to dying either way, would you rather listen to this podcast?   "Just look at those bones in the middle there."

All in All a very difficult decision, one similar to the decisions that will break your brain in Vlaada Chvatil's latest invention.  All of this is discussed within. 

Direct download: PCP_009_final.mp3
Category:Board Games -- posted at: 11:30pm PDT

It's a rainy night in Portland.  It's toward the end of a long week, and it's getting late.  Energy levels are low and we are far from progressing to our next power plant upgrade.  

But we push forward and fight through the dead air.  We will not be defeated.  We will discuss this beast called The Capitals.  We will conquer a wonky rule book and fiddly mechanics, and we will be the better for it.  For this Capital can be beautiful.

* FYI - Contrary to the info provided in this podacst the inventor of the Segway is alive and well; however, we were close to the truth in our Segway story.  Tune in to Episode 10 where we solve the mystery.

Direct download: PCP_008_final.mp3
Category:Board Games -- posted at: 3:57pm PDT

Think of this podcast as our "about" page, at least until we think up some really good stuff to write about ourselves.

We try to discuss what brings each of us into the hobby, and then we try to explain why this analog form of gaming bests digital gaming.  Success? Eh??

Direct download: PCP_007_final.mp3
Category:Board Games -- posted at: 1:22am PDT

You run a family of discs.

You send your discs out to the fields to plant crops and tend to the sheep and you send your interior designer discs into the cave to create the dwelling of your dreams.  And you can send your more nomadic discs off on wild adventures.  Some discs will sneak off and then bring back baby discs, which gives you more discs to do your bidding.

In the end, if your discs do your bidding well, you reap the rewards.  Oh, and there are dogs too.  And they chase your sheep.  And donkeys.  Yes donkeys.

It has come to my attention that discs should read dwarves; however, I am too lazy to go back and change it, so you can use your imagination to correct the text above, you know, like when sending your discs on an adventure.

P.S.  We really do like this game.  I think.

Direct download: PCP_006_Final.mp3
Category:general -- posted at: 1:40am PDT

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