Wed, 27 August 2014
The imperials are here, and they are settling! It seems like you have to wait forever to access games that debut at the big cons (Panamax anyone?), but a GenCon release lands in the Pacific Northwest just days after its debut in Indianapolis, so we're here to tell you about it. Portal Games has gotten copies of Imperial Settlers to market, to stores, to shelves, and more importantly, to us. Yes! Imperial Settlers is ours, and we're playing the something out of it. Tune in here to see what we think. |
Sun, 24 August 2014
This episode finds us doing a rare preview for a game yet to see publication: Galaxy of Trian. We put the basic game of this lovely galaxy through it's paces and teleport back to tell you what we think. Bear in mind, we are working with a prototype of the final game and things may change. Since we are doing a preview/review we should also say our stance regarding previews is simple: (spoilers) If someone sends us a demo or prototype and asks us to give it a review, we will play it and if we like it we may do a show about it. If we don't, we won't. And when we say "like it," we mean we would put it into rotation with the published games we are playing at that time. Phew. |
Mon, 18 August 2014
Potato Man! Port Royal! Gem Rush! Yes, little games are people too. Or sometimes you just want to play a bunch of short, satisfyingly simple games. So we get down with some quick, light fillers, two of which are not yet available in the U.S., but we do have an international audience, so we talk about them anyway. And did we say Potato Man! |
Wed, 6 August 2014
Despite what we say on the podcast this is indeed episode 35. The number of this episode shall be 35 and none other, etc., etc. And in this episode we offer up a little Carl Chudyk action by discussing two of his more recent inventions, Innovation and Impulse. Listen in to see where we come down on strategic, chaotic card play and wild momentum swings. |
Sat, 2 August 2014
We could care less about NASCAR, or Indy car, or Motorcross, or F1, or any other type of real world contest where people climb into or on machines and go fast, and yet here we are looking at a game that just might be the first legitimate contender for the best game of 2014. There is nothing overly complex or unique about Thunder Alley; however, it's card driven mechanics and bring the field with you strategies result in an experience that's just fun. Simple fun. Oh, and it's exciting too. Step inside, we'll tell you more. |